To better reflect this aspect of battle, anytime a non-infantry ground unit does not expend any MP in a turn, apply a –1 to-hit modifer to all weapon and physical attacks made against that unit.Įvading enables a unit to avoid enemy attacks. However, in mechanized combat speed is life, and standing still is a death warrant. >In standard rules, standing still inflicts no to-hit modifers, either to the attacker or the defender. >STANDING STILL (ExPANDED: MOVEMENT MODE) I'm worried this might just make Gauss walls even better, though. So you can still hide deep in woods, but if you're at the edge, you're at risk. Woods cover only applies to woods occupied by the target hex intervening woods simply inflict the standard to-hit modifiers rather than absorbing damage. >Remember to track damage applied to such a hex in this fashion for the purposes of clearing (see Clearing Woods, p. The woods will absorb damage from each attack into its hex, in a manner similar to the way buildings absorb damage (see Attacking Units Inside Buildings, p.171, TW). A light woods/jungle hex absorbs 2 points of damage, a heavy woods/jungle hex absorbs 4 points of damage, while an ultra woods/jungle hex absorbs 6 points of damage. Instead, the woods hex absorbs damage from any type of weapon attack. >When using the Woods Cover rule, woods in the target unit’s hex do not provide the usual to-hit modifer for terrain. How could the cores be built without the Terran facilities? What's with the bullshit about hyperspace frequency?Īnother TacOps question (Sorry, reading it for the first time):ĭoes anyone play with the Woods Cover rule? I'm interested to hear your thoughts, as I'm not really satisfied with woods giving you a better chance to be totally missed. What do you guys think? Where are the modern SHPG's located? The few we knew about in the 3070's were on inhabited worlds and it's not something you can hide easily. It would be delicious if the most venerable and traditionalist of the paladins was a deep cover Blakist. >we know Stone removed him after he returned >knew all the old secrets like Clarion and Fortress and was having Alexi protect them >sent her on the Comstar mission as well and had access to all the old ROM stuff >was the one that set up Alexi on the Wyatt mission >guy was with Stone since the 3070's and knew tons of secrets I bet the faggot totally did do it as some kind of brainwashed trigger put into him. I just created all the protocols identical to old Blakist secret projects. All that buildup of Stone and when he wakes up he's just like "Don't look at me.
#MECHCOMMANDER 2 OMNITECH DAYS OF HEROES PLUS#
So just for the hell of it I read all the Tucker parts of Bonfire plus the intro story of FM3145 because I wanted to finish the storyline from Target of Opportunity. I can actually kind of live with Jellicoe when there's someone to reign him in, he actually does reasonable work. I'd want to see Welshman and Wierdo gone too, but I don't know that they'd drive. It doesn't matter what Oystein gets, because while he knows where the battle is, he forgot to fact-check the date and so misses it. Savage Coyote (Ross) gets, well, a Savage Coyote. Kit deSummerWhatever gets a Shadow Hawk of some type (IIRC 7M), since that's what his avatar drives. MadCap would get a Stealth Pillager, or use his Death Commando bullshittery to "justify" getting a mixtech Stealth Armor Hellstar.Īlex gets something with a lot of re-lasers. I'm torn between giving him a custom Marauder (because he did the dancing MAD), a nuclear Urbie (since he did that too), or a McKenna. I'd call it a tossup between an Albatross, a Cerberus, and an Awesome. More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated !ĬA gets a Perseus. btg/'s own image board: - (Still getting worked on & now has 10735 pics!)
![mechcommander 2 omnitech days of heroes mechcommander 2 omnitech days of heroes](https://www.gry-online.pl/galeria/Html/Pliki/243861262.jpg)
>Megamek - computer version of BattleTech. NEW! - Mediafire link for the most current AtB rule set:
![mechcommander 2 omnitech days of heroes mechcommander 2 omnitech days of heroes](https://cfw.sarna.net/wiki/images/thumb/2/28/Tsunami_(1).JPG/382px-q2wr70gbvnj78lab8430jusmo6afnbz.png)
NEW! - Against the Bot pastebin updated link: >How do I find out which BattleMechs a faction has? The Wobbies died to protect us from evil Capellans